Sharing Dreams | ODAM Publishing Blog
2016 is already shaping up to be an exciting year for ODAM.
We're working diligently to have several new products available for our players and thought there was no better time than now to share what's on our very hearty plate.
We're having a blast getting everything under way. We'd love to hear your feedback by emailing us at email@example.com or through our social media.
This morning I came across a fellow gamer who posted a blog entry about the difficulty of playing tabletop RPGs as an adult. You can check it out here. The dominant concern was the logistic difficulty of several adults with busy lives of their own, making room in their schedule to all sit and play together.
Strangely enough, this issue is a commonplace topic I encounter whenever I discuss the hobby among other adults. As children with less responsibilities, RPGs become vast time sinks that allow the players endless freedom to explore every little facet of their character. Entire sessions can be devoted to a single conflict or scene, and this is fine. Unfortunately, time constraints are unavoidable as adults and such depth is often implausible.
So after many hours of travel, ODAM Publishing returns home from GenCon. Several days of lugging around books, speaking at the booth, and chatting with fans after hours in our hotel lobby has taken its toll. Our bodies are tired, our feet are sore and our voices are all but gone, but our hearts on the other hand, are filled to the brim.
Continuing on from John’s post about dice and how they affect sessions, I wanted to go into some more detail and tell two stories about how the roll of the die has affected games I've played.
There we were, after months of play and a year of in-game investigation. Sian the Jedi Investigator finally tracked down his fallen brethren, and was going to put a stop to him and his illicit cyberware smuggling schemes once and for all. They faced off for the final confrontation. Initiative was rolled. The player went first.
He rolled a natural 20. A crit. He rolled again to check for critical damage. Another natural 20.