Sharing Dreams | ODAM Publishing Blog

January 25, 2018

Laruna: Age of Kingdoms "Pacing"

This tweak is all about pacing. Pacing may not seem like a very exciting subject when talking about a new game, but it is very important. Ever play a video game that takes a ridiculous number of hours to get to a point that you actually feel is enjoyable? Yea, well just imagine playing a board game that takes too long to get to your turn or where you have to wait for a long time just to get to the fun stuff. Not a good thing.

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August 04, 2015

All That Remains

So after many hours of travel, ODAM Publishing returns home from GenCon. Several days of lugging around books, speaking at the booth, and chatting with fans after hours in our hotel lobby has taken its toll. Our bodies are tired, our feet are sore and our voices are all but gone, but our hearts on the other hand, are filled to the brim.

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January 05, 2015

Dice in Your Games

Every table top RPG fan comes to associate dice with the hobby. For some they are the tools of the trade, helping them craft one fun-filled evening after another. For others, they are their weapons of choice, much like a grizzled warrior and his favorite battleaxe. For myself they were an odd fusion of opposing concepts. For the most part, dice remind me of good things, predominately the laughter shared by myself and my friends. The Dreamweaver in me however finds them a strange source of frustration. I’m sure if you've every played a popular RPG you know how dice can play a pivotal role in the game session’s outcome.

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December 04, 2014

How Stories Last a Lifetime

This concept is something I feel stands out about tabletop gaming as a hobby. I’m sure any gamer can agree that the great memories they have of their role-playing escapades include the people they shared those experiences with. Together, a group of people take the time to share a story, and since they all experienced it, that story becomes very real to them.

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